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Virtual reality methods : a guide for researchers in the social sciences and humanities / Phil Jones and Tess Osborne ; with Calla Sullivan-Drage, Natasha Keen and Eleanor Gadbsy.

By: Contributor(s): Series: Policy Press shorts. Research.Publisher: Bristol, UK : Policy Press, 2022Copyright date: ©2022Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781447360773
  • 144736077X
  • 9781447360766
  • 1447360761
Subject(s): Additional physical formats: Print version:: No titleDDC classification:
  • 001.3072/1 23
LOC classification:
  • AZ186 .J66 2022
Online resources:
Contents:
Front Matter -- Contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgements -- What is VR and why use it in research? -- Working with existing VR material: content analysis -- Working with existing VR material: activities with participants -- Working with social VR -- Creating 360° imagery -- Creating original VR content -- Conclusion: next steps in VR research -- Notes -- Index
Summary: EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.
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eBooks eBooks Digital Library Available

Online resource; title from digital title page (viewed on June 15, 2022).

Open Access EbpS

Front Matter -- Contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgements -- What is VR and why use it in research? -- Working with existing VR material: content analysis -- Working with existing VR material: activities with participants -- Working with social VR -- Creating 360° imagery -- Creating original VR content -- Conclusion: next steps in VR research -- Notes -- Index

EPUB and EPDF available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

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